The Shadows in the Underworld is currently in review process!!, I’m excited but tired… Need to get some sleep :-/
… But cannot wait to see it live!

The Shadows in the Underworld is currently in review process!!, I’m excited but tired… Need to get some sleep :-/
… But cannot wait to see it live!

The past week has been crazy busy!, many gameplay tweaks, effects, monsters, level redesign, menu changes and presentation have been made!. The game really feels much better and polished this time!
. Not that I was bad before, but now it’s really more intuitive and easier to pickup and play than before. Also the multiplayer is handled in a much better way (in my opinion). There are really cool new effects and the monsters are more manageable this time around…. except in the insane levels
Soon It will be really for final release… I hope


After an unsucessful attempt to get the game release. I’m back to the testing-testing mode. However, the good news is that Shadows has got new features and the game is even better!, check this out:
These are some of the changes so far… and it all comes down to create a better game. So after all I’m glad it failed release test, I really think these features are going to make a big difference at the end.

Have been days of testing and testing but feel that finally the game seems balanced and stable…. Still need to test the higher difficulty levels… :/

Finally after few months of hard work, The Shadows in the Underworld is complete and almost ready for the Microsoft XNA 2010 challenge:http://www.dreambuildplay.com/main/default.aspx
The Shadows in the Underworld features:
In the next few weeks, we will test as much as we can and fix as much bugs as possible =)